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NVIDIA Dramatically Ups Ante for VR, Design with World’s Fastest GPU

Monday, July 25, 2016
We’re showing the extraordinary power of the new Quadro Pascal platform for artists, designers and animators at ...

New VR and Ray Tracing Tools for Developers

Monday, July 25, 2016
The only thing better than VR is great looking VR, and at SIGGRAPH 2016 NVIDIA has just announced a number of new ...

Capture, Stitch, and Stream VR Content in Real-Time with VRWorks 360 Video SDK

Monday, July 25, 2016
To enable developers and content creators to capture and broadcast amazing 360 content, we’re extending our ...

NVIDIA Turbocharges mental ray Workflows and Final-Frame Rendering with GPU Acceleration

Monday, July 25, 2016
3D artists and designers using Autodesk Maya will soon enjoy substantial improvements to their mental ray ...

NVIDIA VR: Helps to Power ILMxLAB’s Rendering Pipeline

Monday, July 25, 2016
When creating content for the new medium of virtual reality, ILMxLAB has found it helps to have the Force — and ...

How We Built 5 Custom Gaming PCs for deadmau5

Friday, July 22, 2016
They say you should never meet your heroes. Well don’t listen to them, because we got to work with one of ours — ...

Jetson Wins by Landslide in Image Classification Efficiency Challenge

Friday, July 22, 2016
Image recognitions systems are growing increasingly sophisticated – but they don’t come close to matching the ...
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